Sitting backwards in a plane with no windows, strapped in a 4-point harness, head encased in a helmet, eyes covered by goggles, your brain can’t process the acceleration. Carl Vinson at his website later this week. It's hard to imagine it being a coding error - you'd think the game uses the same accuracy-subroutine irrespective of whether you single or double click just for sake of convenience.Editor’s Note: You can read a longer account of Steve Blank’s visit to the U.S.S. But I can't see why the devs would bother nerfing double-clicks like that. But, if correct, one that has a significant impact on play, I'll grant you. This is certainly something that could be analysed and determined statistically, but to me it sounds like a wild goose chase. If I understand what you're suggesting - it's that when fired as a full salvo sigma isn't applied and thus the scatter-pattern of the shells is truly random within the dispersal field whereas when fired individually, sigma is applied, and each shell is more likely, statistically, to land closer to the epicentre. And no, crusiers are too accurate so will end up negating the difference, plus it requires super cruisers to do so(the AP pen rule thing) I probably would need to increase distance and do more rounds of testing to see if it is actually true or not, but this single test took me 2h just to complete it. My hypothesis is that the "sigma" is either applied to each individual turrets or a full salvo, so the test is supposed to find out if it is true or not.
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